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London 2012 Olympics Short by AMID
  Well, the London 2012 Olympics mascotts have been revealed and to a mixed response (pretty predictable really). I have to say, I like them. They are different, and modern (it is the modern Olympic movement.....). They shall be appearing in various media, so expect some CG loveyness allround in the years ahead....

"The recently unveiled 2012 London Olympic mascots, which are somehow supposed to evoke the spirit of the games, now have their very own animated short. Frankly, the cartoon isn’t as bad as it should be, but to understand why the Olympics chose to represent itself with hideously phallic blobs, listen to what this Olympic official has to say:"

Click the link to read more at Cartoon Brew..................
 
Reported By On 20-05-2010 at 17:14:36  
The 15th Conference On Animation, Effects, Games And Interactive Media Crosses Borders. by CGSociety
  Sounds like there was a pretty good vibe going on. Also good to hear there is a boom due to stereo projection movies (3D to you and me). Gold ole 3D.......

"Early this morning FMX 2010, the 15th Conference on Animation, Effects, Games and Interactive Media ended with a booming party. The biggest expert meeting in Europe maxed out capacities for the venue of Haus der Wirtschaft.

On each of the four days way over 3.000 international animation specialists, visitors and young talents from 41 countries rarely found free seats in one of the simultaneous programs in the other ten rooms and had to sit on the floor. You could hardly miss the positive atmosphere of change within an industry that benefits from the 3D stereo boom and the global success of effects movies in spite of the economic crises."


Click the link to read more at CGSociety........
 
Reported By On 19-05-2010 at 16:02:35  
Zack Petroc Studios Creating Concepts For 3D Designs Without A Pipeline In Sight. Artist Profile by Cindy Miller
  Great artwork and sculpts. No need to say anymore really. Read on.....

"Zack Petroc talks about his studio, including the release of new training tools and how recent trends in design sculpts and preproduction have transformed what he does.

Three years ago when Zack Petroc first launched his studio, the majority of his time was spent creating 3D models for specific production pipelines. This meant animatable meshes with a long list of exact criteria. While assets for production are still a part of what he does, today the majority of 3D models he creates are done well in advance of knowing what type of production pipeline they will end up in; if they are meant to end up in one at all."


Click the link to read m,ore at CGSociety.............
 
Reported By On 12-05-2010 at 12:55:19  
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